After a minor bit of instruction, your teacher will assign you with a task that you need to complete, and based on how well you do, you'll receive either an A, B, C or F, which translates to credits. Attending classes is a large portion of the game, and players will have the option to select which class they want to take for a day that will teach them a specific skill. The gameplay (and to a certain extent, the school years of the alchemists) radiates from the academy, which acts as your hub for the various activities that the students perform, such as going to class. Together, the students try to discover the mysteries of alchemy and each other over the school years. This cast includes a girl whose potions frequently explode in her face, a cat-like girl whose flirting gets her in trouble with other students, and a career student who's more interested in doling out justice than doing his class work. There, he is assigned to a workshop with other students, each of which slowly becomes a friend and fellow party member. Discovered with his Mana, a cat named Sulpher, by a teacher at the acclaimed Al-Revis Academy of alchemy, Vayne is enrolled in classes to educate him about his powers. Mana Khemia revolves around Vayne Aurelius, a mysterious boy with a significant case of amnesia who happens to be a novice alchemist.
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